The Abominable Ministry · design record
Smited Yeti: The Record

A saved copy of the scope doc, taken 12 November 2026. The live doc may have moved on since. Back to the mint.

Yeti NFT Scope (Smited Yeti: The Abominable Ministry)

Status

Live since 11 November 2026, 17:33 CT. Smited Yeti: The Abominable Ministry (YETI) mints on Gnosis at subgenius.finance/yeti: 0.1 xDAI for a random yeti, 0.2 xDAI to build your own, every xDAI to THE vault. This doc is now the record; the planning below is kept as it was written.

ItemRecord
Collection0x8929635659a4e7047204d4d8f207fcfa9623b13c
Art store0x356487a448f20d58e00fc24b9bc3440477e79dbe
Renderer0xed828aba57a6591df44bbd4f50b1d45e90e937f2
ProceedsTHE vault 0x703d19D7B7f037ECFF68545aE90Dd5255a9D7F64: GNO bids under wBOB, locked 4 years
Curatorthe treasury, subgeniusfinance.eth
Prices0.1 xDAI random, 0.2 xDAI build-your-own; trading post 2.5% to the vault
Traits97 traits in 10 slots, 9 furs; legendaries by luck only, never for sale
Supplyunlimited, but the contract refuses a duplicate, so every yeti is unique
Art on chain299 transactions, 0.0082 xDAI in all
Mint opened11 Nov 2026, 17:33 CT (tx)
SourceSourcify exact match for art, renderer and collection, 12 Nov 2026
Born so far2 as of 12 Nov 2026: Yeti #1 and #2, held by the treasury
AnnouncedNFT ledger #5 in Dobbscord; Lineage Nº5 on the 4-Year Tip Jar

A first collection at 1 and 2 xDAI (0x29ea2176bd4add12130740404ca549d7ca32d208) was deployed and never opened: yetis needed to be cheaper.

Decisions so far

DecisionWhat it means
Everything rides in the NFTArt and traits are stored on chain and assembled by the contract. The NFT must work after we die. Where the art is drawn doesn't matter, and the website may show more than the token.
Yetis, not apesSubGenii are part human, part yeti. No Bored Ape lookalikes: Yuga Labs sues them. We borrow the genre (one character, many traits), not the art.
No holder namesA yeti is its number and its traits, so it trades cleanly. Naming, if ever wanted, is a separate contract later.
Character sets are separate projectsNamed yetis of important folks (Phin, Ivan and others) come later as their own collections, and need the person's OK.
Mint is a donationProceeds go to THE vault (GNO bids under wBOB, locked 4 years), like the Codex.
Lore words feed both layersCore traits go on chain. The long tail of lore becomes behaviors, props and events in the website habitat.
BriefClassy and strong, even in its degeneracy: an old-money beast, slightly ruined.

Added 2026-11-10 after the first sketches:

Canon: what a yeti is

The yeti is the original race, magnificent and fallen, and a SubGenius is the half-breed. All quotes are from the Book of the SubGenius (1983), checked against the source text.

The brief follows straight from this: a fallen aristocrat of the first race. Strong (broad, seen-it-all face), classy (good suit over the fur, pipe held just so), degenerate (a burn on the lapel, heavy-lidded eyes, a drink it shouldn't still be holding).

The NFT

One base yeti, head and shoulders, facing the viewer, square frame. Every token is that yeti with a different stack of trait layers, so a Lodge yeti is recognizable at a glance in anyone's profile.

How it's built

  1. Each trait option is drawn once as a separate transparent layer (fal.ai can help sketch; finished by hand so they all match).

  2. The layers are stored on chain, as the Codex covers are.

  3. The contract stacks the chosen layers into the finished image inside tokenURI. No server, no AI call, no key at mint time.

  4. Rarity tiers: common, uncommon, rare, legendary.

Written in today so later projects can use the yetis

Decided at launch: unlimited supply with no duplicates; 0.1 xDAI for a random yeti and 0.2 xDAI to build your own with a live preview, both on the same page.

Draft traits

Nine categories, 118 options, every one traced to a source in the lore dig. This is a first pass to argue over, not the final list. Legendary picks are in bold.

CategoryOptionsCommon picksRare and legendary
Background16Ice Plateau, Dobbstown, Pink Suburbia, Highway of SlackGlass City, Pleasure Saucer Lounge, Corporate Sin Galaxy, Coprolite Dig, Chair by the Window
Fur (lineage)12Himalayan White, Sasquatch Russet, Bigfeet Brown, Yeti-American, Nearly Pink, MossyDzugarian Silver, Glass Fur, TV-Color Fur, Fullblood Giant
Third Nostril8Sealed, Opened, Whiffreading, CloggedBamboo Rods, Trepanned, Pstench Detector, Glandscaped
Eyes14Dobbs Stare, Slack-Eyed, Pink Setting, Frop-Bloodshot, Wool Over Own EyesClassified, Mystery Sense, 999 Pupil, Full of Eyes
Mouth13The Pipe, Brain-Dead Grin, Beef Jerky, Pamphlet in TeethLive Goldfish, YEE-HAW Brag, Matchbook Ablaze, Finger-Bone Toothpick
Headwear14None (Fullblood), Fez, Bauxite Beanie, Pope Mitre, Saucer BeanieWinged Helm of Wotan, Atlantean Diadem, Bobbie Wig, Smoke Halo, Headless Golfer
Clothing / neck13Naked Fur, Salesman Suit, Ordination Lanyard, Pink Cardigan, $44.99 Price TagConspiracy Earpiece, Faux Yeti Rug
Held item16Stark Fist, The Pamphlet, Bent Spoon, (BOB) Coin, Cold CoffeePsychic Forklift, Silver Chainsaw, Switchblade of Woden, Coprolite, GORF Cabinet
Aura12None, Smoke Signal, Pstench LinesXist Beam, Rupture, Fist From Above, Star Choppers, First "Bob" silhouette

Deep cuts only long-time SubGenii will get: 999 Pupil, Classified eyes, Wool Over Own Eyes, Finger-Bone Toothpick, Psychic Forklift, Bamboo Rods, Live Goldfish, Headless Golfer, Faux Yeti Rug, GORF, Yeti-American, and our own Chair by the Window, Folding Chair and Pink Setting.

The Lodge: where your yeti lives

The NFT is the permanent identity; the Lodge website is the habitat. The habitat can grow, change, or go dark with us, and the yeti itself is untouched.

Visiting. Connect your wallet with a free signature (no transaction) and you find your yeti at home. Like a long-running early-Windows screensaver: you just watch. He never dies and needs no care. Sometimes he's out, and there's a note on the door.

What drives the scene

Phases

  1. NFT + simple Lodge page. One scene per home, day and night, a handful of sacred-date scenes.

  2. More life. More habits and props, chain weather, other yetis visiting.

  3. Yeti SIMS. A social Lodge commons and fuller simulation, scoped properly when we get there.

Name candidates

Chosen 2026-11-10: "Smited Yeti: The Abominable Ministry" (btcbob's own phrase) for the first avatar NFT collection. Earlier candidates below stay as spares for taglines and later sets.

RoundCandidates
Slackful (round 2)The Slackerati, Slackillionaires (runner-up), 24-Karat Slack, High Slack Society, The Slack Reserve, Yetistocracy
Bling (round 1)The Yetillionaires, The Gilded Clench, Yetis of Excess Slack, The Platinum Pipe Lodge, Diamond Yeti Slack Club

Round 3 (lore phrases): Yetinsyny: The Abominable Gentry; Homo Correctus: The Fallen Furs; Heirs of Antiquitum: Abominable Aristocrats; Smiling, Smoking: The Ruined Gentry; The Lapsed Lords of Slack; The Glass City Pleasure Lodge; Less Interesting Since Atlantis (tagline); The Third Nostril Social Club; Fur Coat Lost, Dignity Pending (tagline).

Risks and what stays out

Open questions and next steps

Trait List (draft 1)

10 categories, 97 options, every one from the lore dig. Built for the locked base: one face, one grin, gear stacked on top. Percentages are each option's share within its category; argue with any of them.

Rules

Every trait sits on the locked base: same head, same pose, same ears, same grin. A trait that would change the base is cut or moved to the hand-made 1-of-1s.

Stacking order, back to front

  1. Background (drawn inside the master's background shapes)

  2. Base yeti, with its Fur color

  3. Clothing

  4. Third Nostril

  5. Eyes

  6. Mouth

  7. Eyewear

  8. Headwear

  9. Held item (one shared hand rising from the bottom of the frame)

  10. Aura

Size budget: a full yeti stays at 24 KB or less. Master 9 KB; most traits 0.5–3 KB; clothing and backgrounds 5 KB or less. Fur colors cost almost nothing: they recolor the master instead of adding a layer.

Rarity: each percentage is that option's share of its own category. Tiers: Common, Uncommon, Rare, Legendary. "None" counts as an option, so most yetis are not dressed head to toe.

Background, Fur, Third Nostril

Background (12). Skies must contrast with the cream fur.

TraitTierShareWhat it looks likeNote
Dobbstown Main StreetCommon14%Crooked shacks, water tower, hand-painted signBuilt
The CampfireCommon13%Flames, folding chairs, pinesBuilt
Tent RowCommon13%Ragged tents, camper van, lantern stringBuilt
The StageCommon10%Rickety preaching stage, speaker stacks, bulbsBuilt
Trading PostCommon10%General store porch, crates, barrels, lanternBuilt
Excremeditation StationUncommon9%Porta-potties under a crescent moonBuilt
X-Day EveUncommon8%Camp at dusk, sky pinking, first saucerBuilt
Bonfire NightUncommon8%The big burn, sparks, dancing silhouettesBuilt
Saucer Over CampRare6%Twin saucers beaming down on the tentsBuilt
Goddess at the FireRare4%Pin-up space goddess on a ledge above the fireBuilt
Landing ZoneRare3%Saucer ramp down, goddess wavingBuilt
X-Day DawnLegendary2%The armada descending over the campground at dawnBuilt

2026-11-11: backgrounds are now places around Dobbstown and the X-Day campground ("where in camp you caught him"), in 1950s pulp-poster style with muted colors. The real X-Day campground is never named. Goddesses stay pin-up level: bikinis, no nudity. Replaced the lore set, then the outer-space set.

Fur (9). A recolor of the master, so nearly free.

TraitTierShareColorLore
Himalayan WhiteCommon30%Cream white (the master)Yeti, ch.8
Sasquatch RussetCommon18%Red-brown"the Sasquatch" (ch.8)
Bigfeet BrownCommon18%Dark brown"The Folk" (ch.8)
Yeti-AmericanUncommon10%Honey blondalt.slack 2004
Pipe-Smoke AmberUncommon8%Smoky amber, darker tipsSmoke-stained
MossyUncommon6%Grey-green"allergic to moss" (alt.slack 2007)
Dzugarian SilverRare5%Metallic silver-blueThe fullbloods (ch.8)
TV-ColorRare3%Color-bar stripes (pattern fill)"jacked-up TV color" (ch.8)
GlassLegendary2%Pale translucent blueGlass City

Third Nostril (6).

TraitTierShareWhat it looks likeLore
SealedCommon70%Nothing (closed)"long-closed orifice" (ch.2)
OpenedUncommon12%A third nostril between the brows (built)ch.8
CloggedUncommon7%A bandage over itch.18
Bamboo RodsRare5%Two rods sticking out"Bob"'s surgery, ch.2
TrepannedRare4%Neat round hole, stitchesch.19
Pstench DetectorLegendary2%A little antenna growing outch.8

Eyes, Eyewear, Mouth

Eyes (11). Always present, drawn over the master's eyes.

TraitTierShareWhat it looks likeLore
AmberCommon30%The master's eyesBase
Dobbs StareCommon15%Wide, glassy, unblinkingStare at the Dobbshead for HOURS (ch.18)
Slack-EyedCommon15%Half-lidded, blissed outSense of Slack (ch.8)
Pink SettingUncommon10%Grey, dead, office-drone"Pink is a setting" (BoD 5:39)
Hypno SpiralsUncommon8%Spirals for pupilsPsychic Forklift (ch.8)
Xist ContactUncommon8%Glowing greenAltar of Xist Contact
BloodshotUncommon6%Red veins, wide pupilsch.16
ClassifiedRare4%Black censor barSense #4 "(CLASSIFIED)" (ch.8)
Mystery SenseRare2%Question marks for pupilsch.8
999 PupilLegendary1%"999" in each pupilbob.xbm, 1990
Full of EyesLegendary1%Extra eyes ringing the face"full of eyes round about" (ch.3)

Eyewear (6). Optional. Most yetis wear none.

TraitTierShareWhat it looks likeLore
NoneCommon64%Eyes show
Round Gold ShadesUncommon12%Small round wire-rims, dark lensesSketch #3 favorite
Gold AviatorsUncommon10%The built pairWallStBob shades
MonocleUncommon8%Gold monocle on a chainOld money
Wool Over Own EyesRare6%A tuft of sheep's wool across the eyes"Pull The Wool Over Your Own Eyes" (ch.4)

Mouth (9). Laid over the locked grin, never reshaping it.

TraitTierShareWhat it looks likeLore
Grin OnlyCommon43%Nothing in the teethBase
Briar PipeCommon18%Slim bent briar, smoke curl (built)The Pipe
Pamphlet in TeethUncommon8%A folded tract"Never enter an airport without a Pamphlet" (ch.18)
Corncob PipeUncommon7%Corncob with smokePipe variant
Beef JerkyUncommon7%A strip of jerky"Lunch: Beef jerky" (ch.16)
Churchwarden PipeUncommon6%Very long thin pipe"shamans with long straight Pipes" (ch.5)
Matchbook AblazeRare5%A whole matchbook flamingch.11
Live GoldfishRare4%A goldfish tail sticking outBreakfast list (ch.16)
Finger-Bone ToothpickLegendary2%A small boneYeti coprolites (ch.8)

Clothing, Headwear, Held item, Aura

Clothing (11).

TraitTierShareWhat it looks likeLore
Naked FurCommon25%NothingYeti need no clothing (ch.8)
Salesman SuitCommon15%Pinstripe suit, red tie (built)"Bob" the salesman (ch.2)
Ordination LanyardCommon12%Laminated minister card on a cordMembership card
Pink CardiganCommon10%Beige sweater-vest disguisePink is a setting
Fur-Collar CoatUncommon10%Tan double-breasted coat (built)Old money
Bowling ShirtUncommon8%Two-tone flame shirtalt.slack
Pope VestmentsUncommon6%Gaudy robes"more Popes than members" (BoD 4:53)
Doktor Lab CoatUncommon6%Stained lab coatBoD 9:17
Escape Vessel JumpsuitRare4%Silver flight suitHoS #794
Money-Back SashRare3%Sash: TRIPLE YOUR MONEY BACKThe guarantee
Faux Yeti RugLegendary1%A fake yeti-skin rug worn as a capealt.slack 2006

Headwear (12).

TraitTierShareWhat it looks likeLore
NoneCommon35%Bare shaggy head"naked in the most severe climes" (ch.4)
FezCommon10%Red fez, black tassel (built)subirc 1996
Top HatCommon10%Black silk, red band (built)Old money
Bauxite BeanieCommon9%Foil hatalt.slack 2005
Saucer BeanieUncommon7%Propeller cap with a tiny UFOalt.slack
Pope MitreUncommon6%White and gold, red cross (built)BoD 4:53
Doktor's Head MirrorUncommon6%ENT reflector bandBoD 9:17
Paper King CrownUncommon6%Crown folded from banknotesBoD 14:4
Bulldada LampshadeUncommon5%A lampshade worn as a hatch.6
Winged Helm of WotanRare3%Norse winged helmetch.8
Atlantean DiademRare2%Gold circlet with a gemFirst "Bob", Antiquitum (ch.4)
Glass City Ice CrownLegendary1%Icicle crownChang-Eng

Held item (11). One shared hand rises from the bottom of the frame.

TraitTierShareWhat it looks likeLore
NothingCommon49%No hand
Stark FistCommon10%Raised clenched fistStark Fist of Removal (ch.3)
The PamphletUncommon7%A tract held out to youch.18
(BOB) CoinUncommon7%A DobbscoinBoD 14:43
Cold CoffeeUncommon7%Mug, reheated twiceBoD 1:20
Bent SpoonUncommon6%Bent by the mindPsychic Forklift (ch.8)
Burning FiatUncommon5%A banknote on fire"print or burn money" (ch.10)
Psychic ForkliftRare4%A tiny forklift floating over the palmch.8
Switchblade of WodenRare3%Ornate switchbladech.19
CoproliteRare2%A fossil droppingch.8

Aura (9).

TraitTierShareWhat it looks likeLore
NoneCommon57%
Smoke SignalCommon10%Pipe smoke rising to the skych.2
Pstench LinesCommon8%Wavy stink linesch.8
Nental IfeUncommon6%A friendly poltergeist blob orbitingch.3
Pleasure Saucer OverheadUncommon6%A UFO hovering aboveBoD 14:22
Luck StaticUncommon4%TV-snow around the edgesch.5
Xist BeamRare3%A tractor beam lifting himX-Day
RuptureRare2%The frame cracked down the middlech.13
Fist From AboveLegendary1%A giant fist descending from the cloudsch.3
"Bob" BobbleheadRare3%Ink-drawn "Bob" bobblehead riding on his shoulder, bobbing, pipe smoking"Bob" himself (moved from Held item 2026-11-11)

Conflicts, 1-of-1s, cuts

Conflict rules

Hand-made 1-of-1s. Ideas that break the locked base, drawn by hand as a handful of special yetis instead of traits: Fullblood Giant (fur spilling out of frame), Nearly Pink (balding, the fallen yeti), Headless Golfer, Yeti Call (mouth wide open, howling).

Cut from the lore draft

CutWhy
Yeti Call, YEE-HAW BragReshape the locked grin
Nearly Pink, Yetinsyn Patchy, Fullblood GiantChange the base's shape (now 1-of-1 ideas)
Headless Golfer, Bobbie Wig, First "Bob" silhouette, Dobbshead PlaqueBreak the base, or come too close to the trademarked "Bob" head
GORF CabinetGorf is a third party's arcade game
'Frop Pipe, Frop-Stained, "Bob's" PILSDrug references marketplaces flag (Frop-Stained renamed Pipe-Smoke Amber)
Pink Filter aura"Pink" kept off colors; Pink Setting eyes carry the joke
Folding Chair, Excuse slip, Long Straight PipeDon't read at avatar size, or duplicate another option

Open: supply and donation per yeti. Decided 2026-11-11: Legendary traits are luck only; build-your-own buyers can never pick them.

Contract Spec (draft 1)

Smited Yeti on Gnosis: unlimited mints, every yeti unique, drawn entirely inside the token, every donation into THE vault. Built on the Codex's tooling and the lessons it taught. Nothing here is built yet.

Rules the contract keeps

Once the art is locked, nobody can change a yeti, the prices, or where the money goes. Not us either.

RuleHow
Every yeti is drawn inside the tokenAll art and traits stored on chain; no server, no IPFS
Unlimited supplyNo cap on token count
1 xDAI random, 2 xDAI build-your-ownPrices fixed in the contract forever
Every donation goes to THE vaultForwarded in the same transaction with vault.deposit(), like the Codex; the contract never holds money
No duplicatesEvery trait combination can exist once
Legendaries are luck onlyBuild-your-own can never pick one; no cap on how many
No admin over money or yetisNo owner withdraw, no pause, no burn, no edits to minted yetis
Curator can add new traits any time; launched art never changesAppend-only after launch: new options can be added (they change only the odds for future mints), but no existing trait can be edited, so minted yetis never change. An optional one-way lockArt() stays available for later

The contracts

Three contracts, the same split as the Codex: the art, the drawing, and the tokens.

ContractHoldsChanges after launch?
YetiArtEvery trait layer as SVG fragments in storage chunks (24 KB or less each, the Gnosis code-size limit the Codex rehearsal hit); trait names, rarity weights, legendary flags, fur colors, sleeve colors, stacking order, conflict rulesCurator adds and fixes until lockArt(), then never
YetiRendererNo data. Reads YetiArt and assembles a yeti's SVG and metadataNever; code only
SmitedYeti (ERC-721)Who owns which yeti; each yeti's 10 trait numbers and personality seed; the taken-combination list; the mint functionsNever; immutable, points at the vault and the renderer

Read functions anyone (or any later project) can call: traitsOf(id) (10 numbers), seedOf(id) (the personality seed for the Lodge), isTaken(traits), renderSVG(id), tokenURI(id).

Minting

Random, mintRandom(), exactly 1 xDAI. All 10 slots are rolled by rarity weight, legendaries included.

Build-your-own, mintCustom(picks), exactly 2 xDAI. For each of the 10 slots the buyer either picks an option or leaves it to fate. Picking a Legendary is refused. Slots left to fate are rolled like a random mint. Picked slots also get a luck roll: with that slot's legendary odds, the pick is upgraded to a legendary. So any yeti can get lucky anywhere.

The roll. Each slot draws from a hash of the chain's random beacon (prevrandao), the token number, the minter and the slot. Good enough for cartoon yetis; a validator could in theory bias a single roll, and the doc says so plainly.

No duplicates.

  1. The contract hashes the 10 trait numbers and keeps every hash it has minted.

  2. Random mint lands on a taken combination: it re-rolls automatically (up to 16 tries, then the transaction fails and nothing is charged).

  3. Build-your-own picks a taken combination with no fate slots: refused. The mint page checks isTaken() first and shows "Already taken by Yeti #N".

  4. Two people race for the same combination in one block: the second transaction fails, no charge.

Conflict rules, enforced the same way (random re-rolls the clashing slot, custom is refused):

The money. The exact price goes straight to vault.deposit() in the same transaction. Overpay or underpay is refused, so nobody loses change.

Trading post. Built in, like the Codex: list a yeti at your price, anyone buys it; 97.5% to the seller and 2.5% to the vault in the same transaction. Plain transfers stay free. The contract also reports the 2.5% to outside marketplaces as a royalty pointed at the vault.

Drawing a yeti on chain

Storage. Each trait layer is an SVG fragment on a 512 grid, stored in chunks of 24 KB or less. The whole library is roughly 400 KB, about 20 storage transactions. Gnosis gas makes that a few xDAI total.

Colors without rewriting art. Fur, fur shade, sleeve and cuff are CSS classes instead of fixed colors. The renderer writes one short style line per yeti, for example .f{fill:#B5653A}.g{fill:#7E3F22}.s{fill:#3A3B40}, and every layer picks it up. TV-Color fur points the classes at its stripe pattern. No byte-by-byte find-and-replace on chain, so rendering stays cheap.

Assembly order: background (clipped into the master's sky shapes), master yeti, clothing, arm, Third Nostril, eyes, mouth, eyewear, headwear, held item, aura.

What tokenURI returns:

Size and gas. A typical yeti is 15 to 25 KB of SVG; the worst case (heaviest option in every slot, with "Bob" on the shoulder) is about 60 KB. Reading it costs a few million gas against RPC limits of 50 to 100 million. A test will render the worst case on Gnosis and through several public RPCs before anything locks.

Launch sequence

Nothing locks until the yeti looks right where people will actually see it.

  1. Local tests. Foundry tests for every rule above, plus a run that renders 10,000 random yetis and checks size, duplicates and conflicts.

  2. Rehearsal deploy on Gnosis with a throwaway collection: upload the art, mint a handful, read them back through several public RPCs.

  3. Real deploy: art uploaded, mint closed.

  4. The gate: a test yeti rendered on Gnosisscan and in the mint page, worst-case yeti included. You look before anything locks.

  5. Open the mint. The art stays open for additions only.

  6. Verify the source on Sourcify, announce: post #5 in the NFT thread, plus the forum and X.

Open questions

Decided 2026-11-11: